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David Navia
David Navia
Illustrator - Concept Artist
Bogota, Colombia

Summary

David Navia is a Colombian illustrator who came from a traditional art school
background, and uses digital media to work as a book illustrator and
visual development artist for films and video games. His biggest influences are traditional
master painters from the past, like Velasquez and many artists in the world today, as
well as sports, music and fantasy books and movies. His biggest passion is creating art
with the power to inspire people from all over the world, hoping that they too develop their
artistic talents and show to everybody their inner world.

Skills

Concept ArtDigital PaintingIllustrationMatte PaintingPaintingDrawingTraditional ArtBook Cover IllustrationBackgrounds

Software proficiency

After Effects
After Effects
Blender
Blender
Keyshot
Keyshot
Painter
Painter
Photoshop
Photoshop
ZBrush
ZBrush
Spine 2D
Spine 2D

Productions

  • Kjhkj
    • TV Production
      Harmon Quest
    • Year
      2015
    • Role
      Background designer
    • Company
      starburns industries, LosFX

Experience

  • Art Director and Visual Development Artist at MoonTales Video Game Studio
    Bogota, Colombia
    June 2016 - Present

    Directing and working in the different tasks of the Art Team, which is in charge of making Cinematics, GUI Illustration, Character Design, Background Design, 2D Spine-based Animation, Texturing and 3D modelling in Blender.

  • Background Design Class Teacher at Universidad Nacional de Colombia
    Bogota, Colombia
    August 2015 - December 2016

    Teacher of the Background Cesign class for the Specialization in Animation program at Universidad Nacional de Colombia.

  • Art Director, Background Designer at 1881 Animation
    Bogota, Colombia
    January 2015 - March 2016

    Art directed the background design team, and also made many of the backgrounds for different productions such as Harmon Quest and Martin y Prika

  • Background Designer at 1881 Animation
    Bogota, Colombia
    August 2014 - December 2014

    Worked as a background designer for different productions such as Bot Bot and Spectacles. Also made visual development for Mattel's Monsters High.